A downloadable font

Seven Fifteen is a pixel-style multilingual monospace* True Type font for use in video games and pixel art. It contains over 25,000 characters, as well as OpenType feature support. Accents are properly placed, Arabic characters join properly, and Devanagari conjuncts work!

Characters

Version 0.012: More CJK, Mathematical Symbols, Hangul Jamo

See which characters are included here: https://itch.io/t/3414523/currently-supported-characters

Prototype

This font is a prototype in active development. Individual characters may be subject to change. New characters will be added over time.

Any feedback on how to improve this font is greatly appreciated! Feedback includes but is not limited to: - Corrections (when something is wrong) - Adjustment Suggestions or one or a group of glyphs (when something doesn't look right) - Usage notes (when the font is difficult to use) - Roadmap Direction

Feedback can be given in any language. Please use full sentences so Google Translate can understand you correctly! 피드백은 한국어라도 괜찮습니다! 日本語でもいいです!

Roadmap

Next steps are to add the following Unicode Blocks. There is currently no timeline for this. If you have any requests, please post them in the request post in the forum.

- More CJK Unified Ideographs (A portion at a time, based on character frequency)
- More South & South East Asian Languages

License 

Attribution 4.0 International (CC BY 4.0). You can use this font in both personal and commercial products, and also make modifications as long as you attribute Douglas Vautour (Burpy Fresh). Please let me know if you decide to use this font in your project! I'd love to see it! Please post screenshots in the comments!

*This font will always be free, but I may ask for donations in the future. At that point, if you have found this font useful, please feel free to donate. :) 

Recommended Attribution

"Seven Fifteen Font" by  Douglas Vautour (Burpy Fresh) is licensed under CC-BY 4.0.

Download

Download
PixelSevenFifteen-V0_012.zip 657 kB

Install instructions

Use as any other TTF file. 

Windows - Double click on the file to open the font viewer. Click on the Install button to Install font. You may need to restart any programs you were using.

Mac - Drag font file into the ~/Fonts folder.

Unity Usage Notes

Working with GPOS/GSUB for Kerning, Mark Placement & Glyph Substitution

Unity & Text Mesh Pro may not have support for GPOS/GSUB in the current production version, meaning that this font likely won't display correctly. However, the 3.2.0-pre.X (not 4.x) preview version of Text Mesh Pro does have this support.

This page may help:  https://docs.unity3d.com/Packages/com.unity.textmeshpro@3.2/manual/index.html

As this is a monospace font, other versions of TextMesh pro will likely be fine for most cases, but custom accented characters may not display correctly. 

Accurately Representing a Pixel Font

In the Font Asset Creator in TextMeshPro, using a Sample Size (Point Size) of 20, padding to 1px, setting Render Mode to RASTER, and turning on "Get Font Features" will give the best results. 

Using the entire font will require a large mesh size (2048 x 2048 or higher), and will take hours to process on "Optimum" settings. 

After creating the Font Asset, tap the arrow on its icon to expand, go to the Atlas , and set the filter mode to "Point". this will stop any rounding that may have been present.

Arabic & Devanagari Support

This font has support for modern Arabic & Devanagari, but Unity and TextMesh Pro currently don't. (Devanagari requires access to non-unicode glyphs in the font, and TextMeshPro doesn't seem to support this.) According to the Unity Forums, there are plugins available for Arabic, but I haven't tested them yet. If I find a working solution I'll post it here.

Godot Usage Notes

Apparently it just works. Figures.

Development log

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