A downloadable font

Polygothic is a Century Gothic inspired sans-serif font with a twist... now with a pixel version as well!

Characters 

Polygothic Light Version 0.003 : Greek, Improved Kerning

Basic Latin, Latin-1 Supplement, Latin Extended A, Latin Extended B, IPA Extensions, Greek and Coptic, Cyrillic, General Punctuation

Polygothic Pixel Light Version 0.001: Latin, Cyrillic, Greek

Basic Latin, Latin-1 Supplement, Latin Extended A, Latin Extended B, Greek and Coptic, Cyrillic, General Punctuation (quotes only)

Prototype

These fonts are currently prototypes. That means there may be errors and things may not appear or behave as you would expect. Projects like this rely on your feedback. Feel free to reach out to me via the message board below to report any issues, or even just to tell me what you think!

Feedback can be given in any language. Please use full sentences so Google Translate can understand you correctly! 피드백은 한국어라도 괜찮습니다! 日本語でもいいです!

Known Issues

- Kerning hasn't been completed for all of Latin Extended B and IPA Extensions and as such some glyphs in those blocks may not appear to be spaced correctly.

Roadmap

Next steps are to add the following Unicode Blocks. There is currently no timeline for this. If you have any requests, please post them in the request post in the forum.

- Finish Kerning for Latin Extended B, IPA Extensions
- Arabic 
- Korean
- Japanese (Hiragana & Katakana for now, CJK support will take some time!)

License

This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is available with a FAQ at: https://openfontlicense.org

Download

Download
Polygothic-Light-V0_003.zip 99 kB
Download
PolygothicPixel-Light-V0_001.zip 94 kB

Install instructions

Use as any other TTF files. 

Windows - Open the Windows Font Viewer. This is usually done by double clicking on the font file. Click on the Install button. Note that this font doesn't have support for legacy kerning, and may display awkwardly in software that doesn't make use of OpenType features... even though it's a Microsoft initiative. Libre Office and Figma have been confirmed working. 

Mac - Drag font file into the ~/Fonts folder.

Unity Usage Notes

Unity & Text Mesh Pro may not have support for GPOS/GSUB in the current production version, meaning that characters in these fonts may not be spaced correctly and ligatures might not be visible. However, the 3.2.0-pre.X (not 4.x) preview version of Text Mesh Pro does have this support.

This page may help:  https://docs.unity3d.com/Packages/com.unity.textmeshpro@3.2/manual/index.html

Accurately Representing a Pixel Font (for Polygothic Pixel)

In the Font Asset Creator in TextMeshPro, using a Sample Size (Point Size) of 30, padding to 1px, setting Render Mode to RASTER, and turning on "Get Font Features" will give the best results. 

Using the entire font will require a large mesh size (2048 x 2048 or higher), and will take hours to process on "Optimum" settings. 

After creating the Font Asset, tap the arrow on its icon to expand, go to the Atlas, and set the filter mode to "Point". This will stop any rounding and keep your font looking crisp!

This font displays properly at point sizes that are multiples of 30. Using any other point sizes isn't recommended unless you're going for a super jank style. (Maybe a horror game?)  Is this too large for you? Drop a request in the forum below. I'll be looking into making smaller versions as well.

Godot Usage Notes

Apparently it just works? Figures.

Development log