A downloadable font

Red Mage is a fantasy/brush stroke inspired pixel font for games and pixel art. 

Characters

Version 0.001: Initial Version

This font has support for Latin, Greek, Cyrillic, and Hiragana.

Latin: Basic Latin, Latin-1 Supplement, Latin Extended Additional, A & B

Greek & Coptic

Cyrillic: Cyrillic & Supplement

CJK Symbols & Punctuation

Hiragana

Combining Diacritical Marks

as well as a single and double quotes from General Punctuation, some punctuation from Katakana and Halfwidth and Fullwidth Forms.

Prototype

This font is a prototype in active development. Individual characters may be subject to change. New characters will be added over time.

Any feedback on how to improve this font is greatly appreciated! Feedback includes but is not limited to: - Corrections (when something is wrong) - Adjustment Suggestions or one or a group of glyphs (when something doesn't look right) - Usage notes (when the font is difficult to use) - Roadmap Direction

Feedback can be given in any language. Please use full sentences so Google Translate can understand you correctly! 피드백은 한국어라도 괜찮습니다! 日本語でもいいです!

Roadmap

The following Unicode blocks will come next. There is currently no timeline for this. If you have any requests, please post them in the request post in the forum!

- Katakana (to round out the absolute most basic level of Japanese support)

License 

Attribution 4.0 International (CC BY 4.0). You can use this font in both personal and commercial products, and also make modifications as long as you attribute Douglas Vautour (Burpy Fresh). Please let me know if you decide to use this font in your project! I'd love to see it! Please post screenshots in the comments!

*This font will always be free, but I may ask for donations in the future. At that point, if you have found this font useful, please feel free to donate. :) 

Recommended Attribution

"Red Mage Font" by  Douglas Vautour (Burpy Fresh) is licensed under CC-BY 4.0.

Download

Download
RedMage-V0_001.zip 36 kB

Install instructions

Use as any other TTF file. 

Windows - Double click on the file to open the font viewer. Click on the Install button to Install font. Note that most Windows software doesn't support OpenType features, meaning things like mark placement may not render correctly in a lot of programs. (LibreOffice, Figma, and Photoshop seem to work without issue.)

Mac - Drag font file into the ~/Fonts folder.

Unity Usage Notes

Working with GPOS/GSUB for Kerning, Mark Placement & Glyph Substitution

Unity & Text Mesh Pro may not have support for GPOS/GSUB in the current production version, meaning that this font likely won't display correctly. However, the 3.2.0-pre.X (not 4.x) preview version of Text Mesh Pro does have this support.

This page may help:  https://docs.unity3d.com/Packages/com.unity.textmeshpro@3.2/manual/index.html

As this is a monospace font, other versions of TextMesh pro will likely be fine for most cases, but custom accented characters may not display correctly. 

Accurately Representing a Pixel Font

In the Font Asset Creator in TextMeshPro, using a Sample Size (Point Size) of 28, padding to 1px, setting Render Mode to RASTER, and turning on "Get Font Features" will give the best results. 

Using the entire font will require a larger mesh size (1024 x 1025 or higher), and will take a few minutes to process on "Optimum" settings. 

After creating the Font Asset, tap the arrow on its icon to expand, go to the Atlas, and set the filter mode to "Point". This will stop any rounding and keep your font looking crisp!

This font displays properly at point sizes that are multiples of 28. Using any other point sizes isn't recommended unless you're going for a super jank style. (Maybe a horror game?)