A downloadable font

Fantasy Warrior is a (*very loosely) Blackletter/90s Dragonlance game inspired 11x11 pixel font. It contains basic support for Latin and Cyrillic and full support for Korean (Hangeul). Fixes and tweaks may occur over time, but there are currently no plans for any significant further development. If you find any mistakes or have need for any additional characters, feel free to leave a comment below!

Characters

Current Version 0.001 - Latin, Cyrillic, Hangeul

Latin: Basic Latin, Latin-1 Supplement

Cyrillic

Korean: Hangul Syllables, Hangeul Compatibility Jamo

General Punctuation: quotes, double quotes

This font may contain errors or may have stylistic issues. Please check back periodically for future updates.

License 

Attribution 4.0 International (CC BY 4.0). You can use this font in both personal and commercial products, and also make modifications as long as you attribute Douglas Vautour (Burpy Fresh). Please let me know if you decide to use this font in your project! I'd love to see it! Please post screenshots in the comments!

*This font will always be free, but I may ask for donations in the future. At that point, if you have found this font useful, please feel free to donate. :) 

Recommended Attribution

"Fantasy Warrior Font" by  Douglas Vautour (Burpy Fresh) is licensed under CC-BY 4.0.

Download

Download
FantasyWarrior-Regular-V0_001.zip 93 kB

Install instructions

Use as any other TTF file. 

Windows - Open the Windows Font Viewer. This is usually done by double clicking on the font file. Click on the Install button.

Mac - Drag font file into the ~/Fonts folder.

Unity Usage Notes

In the Font Asset Creator in TextMeshPro, using a Sample Size (Point Size) of 11, padding to 1px, setting Render Mode to RASTER, and turning off "Get Font Features" will give the best results. 

Using the entire font will require a large mesh size (around 1024 x 2048), and will take hours to process on "Optimum" settings. 

After creating the Font Asset, tap the arrow on its icon to expand, go to the Atlas, and set the filter mode to "Point". This will stop any rounding and keep your font looking crisp!

This font displays properly at point sizes that are multiples of 11. Using any other point sizes isn't recommended unless you're intentionally looking for a distorted style.